From the truck between job sites... I was parked at a gas station off I-35, waiting for my lumber delivery to show up forty minutes late, when Avery Grambs and the remaining five players on Hawthorne Island started tearing each other apart. Engine idling, AC blasting against the Texas heat, and I'm white-knuckling the steering wheel over a fictional billionaire's game. That's when you know a book's got you.
Jennifer Lynn Barnes wrote a puzzle box disguised as a YA thriller, and Glorious Rivals is the second piece of that particular box. If you came from the Inheritance Games series, you know Barnes doesn't waste a single plot thread. She measures twice, cuts once - for facts too. Every clue planted early pays off later. Every alliance is temporary. Every kiss could be a weapon. November 9 plays that same angle hard - romance as a long con where you're never sure if the feelings are real or tactical.
Five Players, Four Narrators, Zero Trust
Four narrators handle this thing, and the structure works like a well-organized crew on a build site - everybody's got their section, nobody's stepping on each other's toes. Anjali Kunapaneni carries the main weight, and she's solid. Christine Lakin and Zachary Webber bring different temperatures to their POV characters - Webber's got this controlled intensity that fits the male leads who are constantly calculating angles, while Lakin leans into the emotional stakes without overselling them. Maxwell Hamilton rounds it out. The handoffs between narrators are clean. No jarring switches, no moments where you lose track of who's talking.
Here's the thing though - with a cast this size and alliances shifting every other chapter, four narrators is the minimum you'd need. Barnes is juggling romantic tension, a literal survival competition, and the ever-present question of who's being watched and by whom. The multi-narrator setup keeps you anchored when the plot's spinning.
When the Blueprint Gets Complicated
Barnes has a Fulbright and advanced degrees in psychology and cognitive science, and you can feel it in how she constructs these characters. Nobody does anything just because the plot needs them to. The manipulations have layers. The betrayals have logic. When someone lies - and everybody lies in this book - there's a reason rooted in who they are, not just what the story requires.
But I'll be honest. This is book two of The Grandest Game series and book seven if you're counting the full Inheritance Games universe. If you haven't read at least The Grandest Game first, you're walking onto a job site mid-build with no blueprints. The relationships, the competition rules, the web of who owes who what - it all assumes you've been here from the start. Barnes doesn't hold your hand, and she shouldn't have to. But newcomers? You'll be lost by hour two.
The pacing runs hot for most of the 10 hours and 43 minutes. The "millions, hearts, and lives" stakes aren't just marketing copy - Barnes actually delivers on all three threats. There are stretches in the middle where the romantic tension takes center stage over the game mechanics, and whether that works for you depends on your tolerance. My daughter would call this one scary for different reasons than I would - the emotional manipulation between players hit harder than any physical danger on the island.
The Builder's Complaint
Here's where I push back a little. Barnes builds these detailed puzzle structures, and she's earned that reputation. But by the seventh book in this universe, some of the construction feels... familiar. The "no one is who they seem" twist pattern, the revelation that someone's been playing a longer game than everyone thought - she executes it well, but I've seen these load-bearing walls before. The foundation's solid. The architecture's proven. I just wanted one room I hadn't walked through yet.
The audio production from Hachette is clean - no sound effects, no music, just four capable narrators doing their jobs. At 1.4x and still gripping the wheel, the pacing holds up. The dialogue-heavy chapters actually benefit from the speed bump because Barnes writes quick, sharp exchanges that land better with a little momentum behind them.
Who Gets the Keys (And Who Should Walk Away)
If you've been with the Hawthorne world since The Inheritance Games, this is your payoff book. The romantic threads tighten, the game reaches a breaking point, and Barnes proves she knows how to sustain a series across seven entries without losing structural integrity. Construction foreman approved - she built this thing to code.
If you're brand new? Go back to The Inheritance Games. Start with the foundation. You wouldn't frame a roof before pouring concrete, and you shouldn't start here. Skip this one if you haven't done the earlier work - you'll spend more time confused than entertained.
My lumber finally showed up about the time the final twist landed. I sat in the truck an extra three minutes to hear it play out. That delivery driver gave me a look. Worth it.












